Raphael Isdant

Results 63 issues of Raphael Isdant

All hardware objects report error... It looks like Apple don't use the system management control anymore: https://github.com/GuillaumeGomez/sysinfo/issues/456#issuecomment-1031904198

u_listdrip abs is missing and is needed by some other abstractions.

Snap to Grid while dragging objects https://github.com/pure-data/pure-data/pull/739 Would be fantastic PR for pd-next since many people ask for it. Has been reported as stable by 100hours of use and even...

enhancement
feature request

### Detail Tested with the model-help patch and with both obj and assimp backends. Under MacOS: - create gem window - open a .obj or .glb - close the window...

### Detail [pix_buffer_filmopen] is filling the buffer with the same first frame when reading with [pix_buffer_read] under windows. Same patch and video file works ok under MacOS... Maybe [gemhead] doesn't...

### Detail Under Windows, [pix_film] doesn't send a bang at the last frame of the movie with auto 1 message or frame. Using classic DirectShow backend / Using K-lite codec....

[pix_buffer_filmopen] is very handy when real time video decoding eat all cpu with [pix_film], for whatever codecs issues. But right now, there is no way to use it other than...

### Add a description Gemwin keycode reports through [gemkeyboard] are working only in Capital letters. Also, non english keyboard is not taken into account (testing with french keyboard layout).

Another great features with [model] and Assimp would be skeletal animation support https://ogldev.org/www/tutorial38/tutorial38.html

type:enhancement
plugins:model

For more realistic 3d models, would be nice to support Physical Based Rendering textures with Diffuse, Normal, Displacement, Occlusion and Roughness Maps in the rendering.

type:enhancement