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A little library to let you make multiplayer games easily with Haxe. No longer maintained and better options are available.

Results 12 mphx issues
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![image](https://user-images.githubusercontent.com/56167347/146919074-560ef42e-d9ac-4a73-95e8-dd2b01896e0c.png)

Hi, is there a way to reject or disconnect a client from the server? Sorry if I shouldn't have posted in here, I don't know where to ask question about...

When running on Flash and Neko after sending enough events quickly enough, I get this error and it doesn't receive the event: Connection.hx:131: CRITICAL - can't use data : oy4:dataoy5:recon...

I haven't seen this server crash in a while but I saved it in notepad and thought I might as well post an issue. Called from ? line 1 Called...

A number of smaller issues have emerged that tend to get private messaged or just noticed in the code. - [ ] Errors are not handled well - they are...

mphx seems to have a delay somewhere. It could be a general issue with the codebase or just a specific location, that hasn't really yet been worked out. However, it...

Unit tests would be good to ensure that updates don't break the library. Being a networking library however, this is rather difficult. Even mocking connections can't really test the library...

ongoing

JS already works with websockets on the client, it should work with node js on the server. Node JS is used very commonly on servers, so a JS mphx server...

enhancement