Marcel Lamott
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Marcel Lamott
Problem still exists. The TerrainTile isn't useable for isometric tilemaps as the tiles can't just simply be rotated. While trying to expand the functionality for isometric tilemaps I struggle with...
I could resolve this issue by changing HideIfAttributeDrawer.cs:71 from `EditorGUI.PropertyField(position, property, true);` to `EditorGUI.PropertyField(position, property, label, true);`