44DA133A8B
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44DA133A8B
DXC does not allow HLSL shader to use specialization constants in `numthreads` **HLSL example:** ``` [[vk::constant_id(0)]] const int thread_group_size_x = 16; [[vk::constant_id(1)]] const int thread_group_size_y = 16; Texture2D input; RWTexture2D...
spirv