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PC Viewer for NTR CFW's streaming feature

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user@laptop:~/NTRViewer$ sudo make CONF=Release "make" -f nbproject/Makefile-Release.mk QMAKE= SUBPROJECTS= .build-conf make[1]: Entering directory '/home/user/NTRViewer' "make" -f nbproject/Makefile-Release.mk dist/Release/GNU-Linux/ntrviewer make[2]: Entering directory '/home/user/NTRViewer' mkdir -p build/Release/GNU-Linux rm -f "build/Release/GNU-Linux/NTRViewer.o.d" g++ -std=c++0x...

I notice that, when adjusting the 3D depth slider, the viewing perspective shifts to the left. This means that as the camera "splits" in two to achieve the stereoscopic effect,...

Though it may sound a stupid question but which lines to uncomment for a successful build?

ntrviewer.cpp(541): error C2065: 'PIX_FMT_RGB24' : undeclared identifier I don't know enough about C to give any more help than pointing out that error.

It would be amazing if NTRViewer or better yet NTR CFW itself was capable of forwarding the keypresses of the 3DS device to the PC it is streaming to while...

enhancement

Hi, i have a little problem with ntr and pokémon red/blue/yellow and gold/silver. I have a blue filter in screen when i playing pokémon RBY in VC and green filter...

Not sure what linux the instructions are for, but they fell short on debian stretch and the code failed to compile. First, the missing `turbojpeg.h` comes from the `libturbojpeg0-dev` package....

下载了ffmpeg的dev版,并将所有文件解压到ffmpeg目录下,用VS2013编译提示 错误 5 error C2065: “PIX_FMT_RGB24”: 未声明的标识符 c:\users\selphy\documents\visual studio 2013\projects\ntrviewer-master\ntrviewer.cpp 541 1 NTRViewer

`make CONF=OSX` Is the part i'm having trouble with.

Why is this source code using the SDLv1 instead of SDLv2 from PREVIEW2's .zip? This source code is extremely different compared to PREVIEW2's version and gives a lot less stable...