Delano Lourenco
Delano Lourenco
Another alternative is to open the project in Godot 4. The editor should auto convert most of the code to work in Godot 4. A little manual change may be...
This seems to be an issue with the [Discord RPC Gdscript](https://github.com/Abdera7mane/Discord-RPC-GDScript) package used in this add-on. You can open an issue on it's issue page [issue page](https://github.com/Abdera7mane/Discord-RPC-GDScript/issues)
Issue should be fixed by [v1.2.5 release](https://github.com/3ddelano/godot-editor-discord-presence/releases/tag/1.2.5), by updating the Discord-RPC-GDScript to v.1.1.1
The plugin itself is cross-platform but needs a 3rd party addon called Godot-UnixSocket available here [Github repo](https://github.com/Abdera7mane/Godot-UnixSocket) As far as I know it has only been compiled for x64 bit...
Hi this is expected as the plugin has not been updated for Godot 4.x it only works on Godot 3.
Take a look at this pull request for Godot 4. https://github.com/3ddelano/godot-editor-discord-presence/pull/11
There is a pull request mentioned that needs to be completed for Godot 4 support.
Error when trying to run on G4B4 Win11 x64 ``` SCRIPT ERROR: Parse Error: "StreamPeerUnix" was not found in the current scope. at: GDScript::reload (res://addons/godot_editor_discord_presence/Discord RPC/ipc/pipe/UnixPipe.gd:3) SCRIPT ERROR: Parse Error:...
I have also faced this same issue with EOS_Initialize, I'm not sure if it is a gdextension issue or an EOS issue. For now what I also have done is...
Initial documentation for how to export for android https://github.com/3ddelano/epic-online-services-godot/commit/26be836d0687a1b2544972c728f89b2feaf34bb8