Delano Lourenco

Results 40 comments of Delano Lourenco

Another alternative is to open the project in Godot 4. The editor should auto convert most of the code to work in Godot 4. A little manual change may be...

This seems to be an issue with the [Discord RPC Gdscript](https://github.com/Abdera7mane/Discord-RPC-GDScript) package used in this add-on. You can open an issue on it's issue page [issue page](https://github.com/Abdera7mane/Discord-RPC-GDScript/issues)

Issue should be fixed by [v1.2.5 release](https://github.com/3ddelano/godot-editor-discord-presence/releases/tag/1.2.5), by updating the Discord-RPC-GDScript to v.1.1.1

The plugin itself is cross-platform but needs a 3rd party addon called Godot-UnixSocket available here [Github repo](https://github.com/Abdera7mane/Godot-UnixSocket) As far as I know it has only been compiled for x64 bit...

Hi this is expected as the plugin has not been updated for Godot 4.x it only works on Godot 3.

Take a look at this pull request for Godot 4. https://github.com/3ddelano/godot-editor-discord-presence/pull/11

There is a pull request mentioned that needs to be completed for Godot 4 support.

Error when trying to run on G4B4 Win11 x64 ``` SCRIPT ERROR: Parse Error: "StreamPeerUnix" was not found in the current scope. at: GDScript::reload (res://addons/godot_editor_discord_presence/Discord RPC/ipc/pipe/UnixPipe.gd:3) SCRIPT ERROR: Parse Error:...

I have also faced this same issue with EOS_Initialize, I'm not sure if it is a gdextension issue or an EOS issue. For now what I also have done is...

Initial documentation for how to export for android https://github.com/3ddelano/epic-online-services-godot/commit/26be836d0687a1b2544972c728f89b2feaf34bb8