Delano Lourenco
Delano Lourenco
Any updates on this in Godot 3.4, I'm facing same issue where Ref doesn't get autocomplete in editor but MyNativeClass gets.
Sure here is a demo showcasing this bug. https://github.com/3ddelano/ref-wrapped-autocomplete
I can confirm "Move all the .dll to the base project dir" works! I simply move all the .dll files to the same location with the project.godot file. This is...
Are `msg` and `message` 2 messages? Or is it a typo? Also try using yield() for the bot.edit(). Secondly does your bot have permissions to create reactions, specifically the `READ_MESSAGE_HISTORY`...
It seems to be either an issue with permissions or the custom emoji doesn't exist. I've tried this using v1.2.1 and it works.  ```GDScript extends Control func _ready(): var...
This works fine for me ```GDScript var msg = yield(bot.send(message.channel_id, "I will react to this"), "completed") yield(bot.create_reaction(msg, "565171769187500032"), "completed") ```
Even with editing it works!  ```GDScript var msg = yield(bot.send(message.channel_id, "I will react to this"), "completed") msg = yield(bot.edit(msg, "This is edited"), "completed") yield(bot.create_reaction(msg, "565171769187500032"), "completed") ```
The above method is mostly only for internal use and isn't to be used by developers, once v2 of the addon is released this v1 version will be discontinued. Although...
Current I have no plans for that, since I'm developing v2 of the plugin still for Godot 3. For now there is a port of the plugin for Godot 4...
Another alternative is [Cordot](https://github.com/Abdera7mane/cordot/tree/godot_4.0)