3DMicks
3DMicks
Is the game really supposed to be using 10GB+ of RAM? After the game loads initially, it uses ~5GB but after the "Compiling shaders" step finishes, it sits at least...
Here are some screenshots of how it behaves: Right after loading the game, the game does actually use 5GB, but I forgot to screenshot the exact moment  Compiling Shaders...
> Replying to https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-1890753226 I can confirm that I also experience a brief period where it hits high frame rates before plummeting down to around 50% of the expected FPS,...
Since "Compiling Shaders" appears for the entire period where the RAM usage increases I tested the game without GPL by using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"` as an environment variable and the...
> Replying to https://github.com/ValveSoftware/Proton/issues/7033#issuecomment-1901743831 I just tested GE-Proton 8-27, 25, 20, 15, 10, 5, and TKG, and they all have the same problems. I also tested GE-Proton 7-55, but the...
> Replying to https://github.com/doitsujin/dxvk/issues/3813#issuecomment-1907934772 Thanks for the response! I didn't know about the `trackPipelineLifetime` config option and I'll definitely test it. I still have some questions though: > High CPU...
> Replying to https://github.com/doitsujin/dxvk/issues/3813#issuecomment-1913127205 Thanks for the recommendation, but unfortunately, this didn't help. It looks like they all say that they have problems in the desktop or random lag which...
> Replying to https://github.com/doitsujin/dxvk/issues/3813#issuecomment-1913294380 > In your case: I also assumed you had intel + nvidia. Rereading your specs I'm slightly confused to what you have. Is MX350 your normal...
> Replying to https://github.com/doitsujin/dxvk/issues/3813#issuecomment-1913332044 I tested setting the parameter before you even commented, actually, but unfortunately it had no effect; the dxgi setting also had no effect; NVAPI and spoofing...