Hleb Valoshka
Hleb Valoshka
Based on: #2025. Logging requires changes to add mutexes. Now we cant show file names being loaded because this requires some kind of IPC, and will be ovewritten by another...
this fixes some existing issues but cause other ones, so i'm unsure if we should merge this. if previously we have part of planet cut when we're very close to...
Currently we use spacecraft class for Landers and/or rovers, so it's requires additional steps to detect if they are placed on surface or in space (we can use distance between...
**Describe the bug** Galaxies are too dim comparing to 1.6. Perhaps brightness it's clamped too early.
**Describe the bug** ``` void displayPlanetInfo(Overlay& overlay, int detail, Body& body, double t, const Eigen::Vector3d& viewVec, const HudSettings& hudSettings) { double distanceKm = viewVec.norm(); double distance = distanceKm - body.getRadius();...
**Describe the bug** We want an object, e.g. a lander, on the surface of some planet, so we add `LongLat [X Y Z]` into its definition, where Z is 0...
Mesa lacks `EXT_sRGB` so only desktop version is affected for now. To test the following change must be made to celestia.cfg: ``` Configuration { ProjectionMode "perspective" ViewportEffect "passthrough" } ```
At least with the [build from the pull request](https://github.com/CelestiaProject/Celestia/actions/runs/5677998213), locations on Ceres are fixed with its actual oblateness, but I just found that if I modify an object to increase...