Hleb Valoshka

Results 59 issues of Hleb Valoshka

We don't have any windows maintainer

help wanted
windows

enhancement
help wanted
windows
native win

For spacecrafts: beginning and ending time of operation. For planets: TODO

enhancement

cel://SyncOrbit/Sol:Mars:Curiosity/2019-11-29T08:58:58.22608?x=exzPv8///////////////w&y=HG7FcfX//////////////w&z=R9pp5xQ&ow=-0.823087&ox=0.0355385&oy=-0.560108&oz=-0.0868586&select=Sol:Mars:Curiosity&fov=34.8847&ts=0.5&ltd=0&p=0&rf=8455783187&lm=2&tsrc=0&ver=4 cel://SyncOrbit/Sol:Mars:Curiosity/2019-11-29T08:59:13.71741?x=fda/MxI&y=aVB4ZP7//////////////w&z=apWqbDI&ow=-0.975708&ox=-0.121786&oy=0.150493&oz=-0.10254&select=Sol:Mars:Curiosity&fov=34.8847&ts=0.5&ltd=0&p=0&rf=8455783187&lm=2&tsrc=0&ver=4 ![image](https://user-images.githubusercontent.com/1612688/69856732-57c74a80-129f-11ea-9906-e1b782a790a9.png)

bug
release blocker
renderer

reported in https://celestiaproject.space/forum/viewtopic.php?p=146981#p146981: > If I extract the folder I posted into usr/local/share/celestia/extras, it works. If I create a symbolic link to that folder from a location in a home...

bug

During a spaceflight object colors should be changed according with our direction and speed.

enhancement
help wanted

**Describe the bug** A flying poltergeist in the Iron Wood is not visible with GL renderer, both native GNU/Linux build and Windows under Wine 7.0. DX9 (R1) & DX11 renderers...

Bug
Renderer
Player Experience
Linux
OpenGL

I leave my original report, but i found that the plugin doesn't recognize workspaces and treats them as ordinal users and so `role` parameter is added. ## Version report Jenkins...

bug

![image](https://user-images.githubusercontent.com/1612688/187938312-b3bea32f-2fd3-4cc5-84e1-e1e50dea4cf7.png) I was able to reproduce it with GTK frontend only. Steps to reproduce: enable planet orbits, go to cel://Follow/Sol:Earth/2022-09-01T14:05:06.49829Z?x=MHL9zpmPEv///////////w&y=NP4T6lFEn////////////w&z=bE++EAGevP///////////w&ow=0.2696041&ox=0.61314183&oy=0.020633211&oz=0.7422567&fov=46.849846&ts=1.0&ltd=0&p=0&rf=136181183&nrf=255&lm=0&tsrc=0&ver=3 Maybe moving up & high will be required. Also depends...

bug
renderer