Hleb Valoshka
Hleb Valoshka
Do we really need these old formats? We have three `cms` files in our default distribution: `asteroid.cms`, `borrelly.cms`, `roughsphere.cms`. Then can be replaced with a `cmod` versions. Regarding `3ds` we...
Suggested by @ajtribick: - I'd actually suggest using the first hex digit to define new ranges, rather than shifting the "normal" stars into the white dwarf range e.g. for carbon...
- [ ] Win: Make "Disable display scaling on high DPI setting" unneeded or workaround it - - [x] Win: #875 - - [ ] Data: update data -
the final part of low hanging fruits
With large meshes (like cartrite's 3dmars) `cmod::Mesh::pick(const Eigen::Vector3d&, const Eigen::Vector3d&, cmod::Mesh::PickResult*)` goes into endless loop.
cel://Follow/Kessea:Yuuzoth:Ukrara/2019-12-09T22:46:31.05860?x=0JOVUQAfhf7//////////w&y=shn/KRQkMQ&z=eG1dgnNvpQ&ow=-0.701953&ox=-0.345251&oy=-0.45645&oz=0.423931&select=Kessea:Yuuzoth:Ukrara&fov=24.2649&ts=1<d=0&p=0&rf=17047543703&lm=0&tsrc=0&ver=4 
hi this a basic code for plugin based architecture, it's not integrated with any other parts of celestia. i push it for testing. cmakelists.txt in src/celplugin generates 2 files -...
The problem: * Currently configuration file is read by frontend while actual consumers are spread over the code. In current implementation frontend must know everything about configuration options, i.e. their...
**Describe the bug** Sprite objects loaded from DSC files look only for medres textures, lores and hires are ignored **To Reproduce** Steps to reproduce the behavior: Use "Disk Test" from...