3125696610

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我希望unity 工程里面可以支持request请求传递jsonObject作为message,而不是固定的protobuf转的c#类作为参数,或者可以提供一个jsonObject转成Imessage的中间处理,就像pomelo这个插件一样,不过这个插件通讯太慢,希望pitaya能取长补短 我希望unity 工程里面可以支持request请求传递jsonObject作为message,而不是固定的protobuf转的c#类作为参数,或者可以提供一个jsonObject转成Imessage的中间处理,就像pomelo这个插件一样,不过这个插件通讯太慢,希望pitaya能取长补短 I hope that the Unity project can support the request request to pass jsonObject as a message, instead of using a fixed protobuf converted C #...

In this way, I can build a generic method in Unity that allows Lua to access C # by creating classes that can inherit from jsonObject, so that Lua can...

Should we default to supporting JSON serialization programs now or provide them in the future

If we can provide default support for JSON, then Pitaya is really perfect

![1702978037192_0682B033-EF2F-4457-8EA9-DD2AC1D0EB4F](https://github.com/topfreegames/pitaya/assets/67137384/0b1f7eb8-bba3-4339-88ca-befa06011613) I'm not sure if there's an issue with my description. Let me rephrase where I need help because the Pitaya Unity plugin only provides access in the form of...

As shown in the above figure, the Unity plugin provided by Pitaya can only access network functions with IMessage as a parameter. I hope the official can help extend it...

I think I should be able to, but I want to know if using string transmission would result in a much larger network transmission byte count than using IMessage, which...