Bobbe

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That's not easily possible atm, alteast not with the current Cycles shaders. The 3D (deprecated) material mode might work, but won't look nearly as good. Solutions for this have been...

No, but what your suggesting is more or less a very naive version of [texture baking](https://docs.blender.org/manual/en/3.6/render/cycles/baking.html). The problem is that this doesn't really work (or atleast isn't optimal) with the...

> I hope you started well into the new year!? Yes, thanks, hope you did too. > Do you have any news/updates about this feature? No, not really and it...

I guess I could also add a simple command line interface natively to the addon in the future, thanks for the suggestion!

Not with the rasterized PCB material at least. If KiCAD exports inner layers in their .wrl files the "3D (deprecated)" material mode might work, but you'll have to spend some...

Both. The .wrl is being used as a base, for the main PCB body and components and .svg files are being used for the shading. Including inner layers is definitely...

Sorry for the late answer ... This is more or less a problem with the current material setup, which has to be reworked at some point (see #24). I use...

> I've encountered the same issue. Just saving the blend file and reopening it causes black textures. This makes it impossible to work on, share or backup the file. I'm...

I've spent some time on this, but haven't gotten far enough to release anything yet. Currently working on other projects, so not much progress, I hope I can finish this...