Piet Bronders
Piet Bronders
Hi @Cryptoclysm, I'm having some major issues with GDNative's implementation of the `Godot::print()` and `String()`-methods which seem to overwrite my char* variables. I've opened an issue here: https://github.com/godotengine/godot-cpp/issues/829 This will...
> Hi @2shady4u, > > Thanks for the update, looks like we've opened a can of worms. If it's an issue on Godot's side, then I'd assume the fix would...
I'll push some fixes on the new `fix-memory-leakage-branch` (as found [here](https://github.com/2shady4u/godot-sqlite/tree/fix-memory-leakage)). **EDIT:** I'm not getting any memory leakage anymore when running the demo-project in that specific branch. Unfortunately, it is...
Hi @Cryptoclysm, I've merged the `fix-memory-leakage`-branch into the `master`-branch. I'll close this issue when I'll do a new release.
The fix of this issue has now been published in release v3.4! 🥳
Might be related? https://github.com/godotengine/godot/issues/40957
Hello @MyQ-TeK, Is there any update on this issue?
Closed #84 due to inactivity
Closed #47 due to inactivity
This is now working correctly in beta 2