RunebergVRPlugin
RunebergVRPlugin copied to clipboard
Unreal Engine Blueprint & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gestures recording & recognition component) for your VR projects. Get up & running qu...
We are waiting for updating,suki~
So far at least I'm able to see and work with most of the classes. I've gotten a pawn created with controllers connected, so that's a good first step.
I have made changes to the 4.22 code and gotten the plugin to load in 4.26. I'm submitting this issue to hopefully then follow it up with a pull request......
Hey There, have you got any info about compiling on the new versions of the UE Engine?
Hi, I'm trying to package a project but keep getting errors. I'm trying to find the cause but haven't found it yet. Can someone shed some light on this or...
Hey @1runeberg - Would it be possible to get the snap and smooth turning for this plugin? Just curious.
I'm having some issues using the gravity feature built into the VRPawn. I tried getting it to work in the latest demo project and followed your latest gravity tutorial. __Steps...
Tested it using Steam VR . With a bit of research i came to know that to change FOV Projection Matrix Values has to be modified in the SteamVRHMD.cpp Hope...