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Unreal Engine Blueprint & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gestures recording & recognition component) for your VR projects. Get up & running qu...

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So far at least I'm able to see and work with most of the classes. I've gotten a pawn created with controllers connected, so that's a good first step.

I have made changes to the 4.22 code and gotten the plugin to load in 4.26. I'm submitting this issue to hopefully then follow it up with a pull request......

Hey There, have you got any info about compiling on the new versions of the UE Engine?

Hi, I'm trying to package a project but keep getting errors. I'm trying to find the cause but haven't found it yet. Can someone shed some light on this or...

Hey @1runeberg - Would it be possible to get the snap and smooth turning for this plugin? Just curious.

I'm having some issues using the gravity feature built into the VRPawn. I tried getting it to work in the latest demo project and followed your latest gravity tutorial. __Steps...

Tested it using Steam VR . With a bit of research i came to know that to change FOV Projection Matrix Values has to be modified in the SteamVRHMD.cpp Hope...