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> fixed reacquire next image after call windowResize ``` void VulkanBase::prepareFrame() { if (m_pause or !m_prepared) { return; } // Acquire the next image from the swap chain VkResult err...
> @173619070 Are you on Intel? yes, Intel UHD Graphics 620,i used the Intel graphics card before. then I tried to replace it with an independent graphics card(NVIDIA MX150). and...
I ignored this problem by adding a line of code to this function “vk2d::Mesh vk2d::GenerateTextMesh”,here is my code: VK2D_API vk2d::Mesh vk2d::GenerateTextMesh( FontResource * font, glm::vec2 origin, std::string text, float kerning,...
> maybe, meta released a weak model. > […](#) maybe,now is open source project, meta maybe has a better sam2 code
I didn't use your vkvg project to try rendering multiple images. Instead, I wrote a Vulkan project myself to render multiple images, and it has been successfully implemented. The effect...
test picture: 
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> with the following code, I can reproduce the same result: > > ``` > void imgTestClipped() { > VkvgContext ctx = vkvg_create(surf); > > vkvg_set_line_width(ctx, 10.0); // 设置线宽 >...
all code here from the file: vkvg/tests/img_surf.c, the problem still exists. `#include "test.h" const char* imgPath = "E:/vkvg/tests/data/miroir.png"; const char* imgPath2 = "E:/vkvg/tests/data/filled.png"; void paint () { VkvgContext ctx =...
I want to draw multiple pictures. I've enabled the VK_BLEND_FACTOR_SRC_ALPHA & VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA. These pictures together form an image. Later, I want to draw some text or circles at certain positions...