16-Bit-Dog
16-Bit-Dog
I think this issue should also explain compiling shaders from a string furthermore, should this be as a note - like a bubbles text box in 1-1-3 at the end...
I'll hop on doing this issue next
turns out issue is the wrong name- so prior work is irrelevant and this issue will be renamed
#126 (tagging)
The following imports should not be required though, no?