Rylee George
Rylee George
This is happening because bun is yet to implement that part of the Node.JS API. This is not because you need to install them. These are modules supplied by NodeJS...
I am very new to rust. But I do have a question. I am using SeaOrm with connection pooling. How would I go about using the State? My code for...
Either MITM it being weird or the Dolby Atmos tracks are tiny. Are you telling me that a track with 3d audio is
It looks like the only difference in getting a Atmos track is ``"audioMode": "DOLBY_ATMOS"`` Which does result in a different flac file then without it Track with DOLBY_ATMOS in the...
Will have to look into it. Currently when playing a Atmos track on mobile the request is for an mp4 file like this ``` "assetPresentation": "FULL", "audioMode": "DOLBY_ATMOS", "audioQuality": "LOW",...
So the mp4 from tidal seems to be a AC-4 file its just how to play it is the problem ``` Format : MPEG-4 Format profile : Base Media /...
I would like to see support for getting atmos files. I have been playing around and I can't seem to figure out how or why a ``"audioMode": "DOLBY_ATMOS"`` is returning...
Thanks. But I have managed to to download them. I have rigged RedSea to pull them. You need the ``authorization`` header to be set. While still having ``audioquality`` as ``HI_RES``....
I have seen that but its only for android. Which I can listen to the songs with Google Music app. Still no support for the Sony 3D audio MPEG-h mha1
Also according to ffmpeg irc thats ```ExoPlayer only implements demuxing, decoding is handed off to some external decoder component, so alone those changes dont mean much```