Brick

Results 96 issues of Brick

To avoid issues when switching configurations/platforms in Visual Studio, store the pch in a directory based on the `$(Configuration)` and `$(Platform)` macros.

Clicking cancel in the audio options does not correctly (re)set the CD (and possible wave) volume.

List of known differences between different game versions

aiGoalBackup only attempts to reverse for 75 ticks each time. At higher FPS this will only be a fraction of a second.

Add support for a mods folder, which allows overwriting files without putting them in an archive.

When in the dash view, the player's trailer is not drawn (which is noticeable if you have detached the trailer).

mmCarSim's explosion particles are never updated (the others are updated in mmCar::PostUpdate), which ends up just leaving an unexploded "ball" where the explosion occured. The explosion also loops and so...

Known RV3 Issues: SKY_* textures have an incorrect pitch. This causes a crash when paging is enabled. REFL_* textures have invalid alpha for alpha glow. The middle part of VW...

Crash when no sound devices are available: ``` ACCESS_VIOLATION (0xC0000005) at EIP=0x004EFC5A (DSGlobal::InitPrimarySoundBuffer + 0x8A) EAX=00000000 EBX=0BBCFE80 ECX=00000000 EDX=00706150 ESI=007061BE EDI=00000000 EBP=0019F7CC ESP=0019F7A8 10. 0x004EFC5A (DSGlobal::InitPrimarySoundBuffer + 0x8A) 9. 0x004EF705...

`mmBangerInstance::DrawShadow` uses the color 0 (fully transparent black) to render the non "ExpensiveShadows". With a hardware renderer, this results in them being invisible. It should probably just use `ShadowColor` instead.