dispatcher
dispatcher
EU/DE HTTP 400
I can confirm this function is most likely not working correctly. Turning around B,A or A,B either results in a) not showing anything b) giving players position outside the grid...
@jajajafeti This code is probably what we expect, no? Works for me at least. ~~~ function isPlayerInCoords(A, B, player) per = peripheral.find("playerDetector") cube = {} if A.x > B.x then...
I don't understand the logic though. ~~~ firstPos.offset(xOffset, yOffset, zOffset), secondPos)).contains(player); ~~~ What does this achieve even if the offset is the difference between pos1/pos2? It would just move pos1->pos2...