0neGal

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I had some hope, but thanks for testing anyway. I'll consider updating to the latest Electron version at some point, albeit this is a low-priority bug so I won't invest...

Hmm that's weird, never seen this before and can't seem to find a way to reproduce, could you open your gamepath, then go into the `R2Northstar` folder, then open `enabledmods.json`...

> I have this exact same bug I installed viper today and whenever I try to open the game path I get this. > Edit: The enabledmods.json file just has...

Likely Viper that's at fault then, wouldn't be a very hard thing to fix!

Very long time since I've looked at this issue and can't remember if I ever fixed this, and forgot to close here (in that case you're having a different issue)...

Ah, I see, you wouldn't happen to remember the name of those folders and files? Would be nice to be able to auto detect it, and fix it automatically.

Feel free, I do think they might be two different issues, as the original bug in this issue was relating to `enabledmods.json` containing `null` for some reason, and I have...

Well, I got curious, and discovered I accidentally broke the checking of the localization files when publishing a build ([ccde19d8](https://github.com/0neGal/viper/commit/ccde19d82a1a8fd3c5ea20efa31a0e18393e14fe)), the entire reason why I never noticed this when releasing,...

> Viper now requests an instance lock, preventing multiple instances of running at once and forwarding process info to the main process. It may be worth also either forwarding regular...