Olhi

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There's gotta be a solution that provides both. Intuitivity for new Players, and consistency with other SMBX versions. Super Mario Enigmatic 2 has a mechanic where pressing DROP ITEM will...

Never mind about the additional button. This issue is pretty similar to [Feature Request: Exit Level Option](https://github.com/Wohlstand/TheXTech/issues/53). Maybe this solution would work for both: ![StartSelect](https://i.imgur.com/MksMEWb.png) If the level has not...

> Under what conditions would this be better (from a gameplay, not convenience, point of view) than to just QUIT and restart the episode? 1. In cases where the Player...

> Additionally an option can be added to **the bottom** of the menu If new Items are added beneath QUIT or SAVE & QUIT, that would be okay. > Run/Alt...

> Gray Paths: Unavailable For This Level Does unavailable mean "can't be opened from here" or "no path here"?

Good idea! I'd prefer Start + Drop Item to keep the Pause Menu consistent with other SMBX versions.

In Super Mario World, the progress will be updated. But you can only Start + Select after you have beaten the level already.

> (you can't exist without progress loss until you'll beat his level) Exiting won't work at all when the level wasn't beaten. I have made two quick recordings: https://imgur.com/a/C0wFOyq (A...

> Damn Cinnamon + NVidia, however, I do use OBS in the NVENC mode, and it makes non-glitchy recordings at least Yeah :/ OBS does a better job for me...

Oh, btw! Checkpoints also get saved: https://imgur.com/a/pVlslVq