Olhi
Olhi
Life/Debt Gameinfo doesn't adjust to Mode of Savegame: Normal:  Menu Mode 3:  Also quitting a Mode 3 Speedrun enables Menu Mode 3, which locks out of enabling Non-Mode...
The Clown Car Hitbox should be changed in General. In SMBX, there is a super big Hitbox which makes it a pain to deal with lava or projectiles. Neither of...
> @ChristianSilvermoon Could we use `.smbxe` for Episodes? :P > @Wohlstand Technically yes, but maybe something also would appear in a head, so, the time will solve this once we'll...
Uhh, does PhysFS support that? It would surprise me a lot. If it does, I guess, we could make an MD5 based database for Episodes that are encrypted for some...
I think we should reconsider whether this idea is worth implementing. The reason: While _music.ini_ and _sound.ini_ manage about 180 Soundfiles, _graphics.ini_ would have to manage **~2300 PNG Graphics**. Some...
>Speaking about de-duplication: even now the game does the loading of only graphics that will be found while checking the stuff (level/world data directory/episode directory/default directory). So, no duplicates in...
> Tar Archives can already be handled by preinstalled tools on all major operating systems (Linux, BSD, Mac OS, Windows). The major operating Systems aren't the concern here, but fringe...
> (1) Should gameinfo.ini be reloaded when switching asset root? @ds-sloth Yes, unless there are reasons against it? Gameinfo contains stuff like Character Names, so it should at the very...
> Let me put this another way, what if a user wanted to never extract any asset packs to the default directory, but instead only added them to the asset...
> Regarding missing fonts, I guess I was saying, what if the user adds a folder that looks like an asset pack but is actually missing something critical? Should we...