0dr
0dr
In my main project where I first encountered the crash, I am still failing, create_unit crashes at random in the return of the invoker::invoke_raw_unlock() and I have no clue what...
hitting "continue" won't get me past that point *waiting during debug or stepping slow feels like to increase the chance to get past unit creation... wtf. edit: it dosn't help...
[] spawn {player playMoveNow "AwopPercMstpSgthWrflDnon_Start2";sleep 1;player setAnimSpeedCoef 0}; Allows me tro freeze mid animation
ref #117 ~~I'm creating independent parts that can be textured without the whole map ready.~~ - [x] Blockout - [ ] Ground - [ ] Elevator - [x] Wall 1...

 @Hirudo89 There will be several Neon Ads etc you could start designing some textures for those.

 

Last idea was that there is an "energy" / "plus" storm in the middle (particle effect) The walls are already designed to "harvest" the storm. Plus would "materialize" there. The...