0dr

Results 11 comments of 0dr

In my main project where I first encountered the crash, I am still failing, create_unit crashes at random in the return of the invoker::invoke_raw_unlock() and I have no clue what...

hitting "continue" won't get me past that point *waiting during debug or stepping slow feels like to increase the chance to get past unit creation... wtf. edit: it dosn't help...

[] spawn {player playMoveNow "AwopPercMstpSgthWrflDnon_Start2";sleep 1;player setAnimSpeedCoef 0}; Allows me tro freeze mid animation

ref #117 ~~I'm creating independent parts that can be textured without the whole map ready.~~ - [x] Blockout - [ ] Ground - [ ] Elevator - [x] Wall 1...

![unbenannt-2](https://user-images.githubusercontent.com/295577/36098293-b58376bc-0ffe-11e8-8a89-40172b4da582.png)

![unbenannt-1](https://user-images.githubusercontent.com/295577/36259102-5fdfab34-125d-11e8-85d3-b68e61506f32.png) @Hirudo89 There will be several Neon Ads etc you could start designing some textures for those.

![wip](https://user-images.githubusercontent.com/295577/36307629-4d9ae3b0-131d-11e8-92cf-fc9d2a9cbd77.jpg)

![wip2](https://user-images.githubusercontent.com/295577/36354145-0d6c040e-14d0-11e8-9722-141eb5fb4481.jpg) ![wip](https://user-images.githubusercontent.com/295577/36354146-0d89a400-14d0-11e8-8a0b-93be7138b5bf.jpg)

![wip](https://user-images.githubusercontent.com/295577/36359936-024bdba8-1520-11e8-981b-a5fd5400627e.jpg)

Last idea was that there is an "energy" / "plus" storm in the middle (particle effect) The walls are already designed to "harvest" the storm. Plus would "materialize" there. The...