ocealot

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huh, that's really interesting. Adding a sound effect replacement feature is definitely possible, but would be a long-term goal. I'll look into it

after doing some testing, yeah it seems like having a shorter duration `.scd` does mess it up. I wonder if it's because there's something which is instructing the game to...

Did some digging, and it looks like it's also specified in the `ActionTimeline` sheet, which can't be edited in the same way that a `.tmb` or `.pap` file can. For...

Fixed with latest update (1.7.2.4)

hm...I haven't been able to replicate this issue. Was this after you restarted the game after the update? ![image](https://user-images.githubusercontent.com/18051158/225105724-7ea35f4e-5223-42ff-9b0e-6670899fa3ec.png)

After using the new names a bit, I'm probably gonna change them to something like `[SOURCE]` and `[TO REPLACE]`, since Original/Modified seems a bit ambiguous sometimes. For example, does "Original"...

Latest update broke updating for some reason. v1.7.1.7 reverts all of those changes, and should be published soon. Let me know if that fixes it

yeah, pictures of your VFXEditor window would be helpful. did it work when you tested it on your own character before exporting it?

ok, this is actually kind of a weird one. As an example, let's look at Hypervelocity in the scd editor. It's got 2 audio samples ![image](https://user-images.githubusercontent.com/18051158/225370074-74d22fda-dcae-40a2-83e4-3cff6ad6c9a6.png) But only 1 sound,...

does that happen even after a restart?