ocealot

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hmm....that's weird. if you get a chance, could you send me your `dalamud.log` on discord or a pastebin so I can take a look at it (with `File > Settings...

sorry for the long response! Are you using a more recent version of the voice pack creator?

those actions only have upper body animations, which allows the lower body to move as it normally does. For other actions, you'd need to remove the animation data for the...

haven't been able to reproduce this. Do you have any mods which affect this file?

I've been trying to get the bits/sample but it's been inconsistent. For now I'll change the input to bytes instead. You'll have to do a bit of math with the...

1. This isn't controlled by anything that VFXEditor can edit, but the "Action" sheet. So you'll need to find a way to modify that (In this image, see the `ActionTimeline{HIT}`...

what mod is this?

ok in this case you can ignore the error message. Whatever tool was used to export this mod (either an older version of VFXEditor or something else) uses padding conventions...

try switching "Bind Point Type" in Binder 0 to "Caster" ![image](https://user-images.githubusercontent.com/18051158/232151705-c5bb534d-d897-49f2-9e88-a64a0f12be82.png)

1. I'll look into it 2. There's now a "clear" button, so you can use that then "paste" 3. Good idea, I'll add it 4. I'll look into adding something...