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suggestion: make loop points based off "samples" rather than "milliseconds"

Open ratikalXIV opened this issue 2 years ago • 1 comments

It's more of a common process to loop songs based off of samples rather than milliseconds. It'd be easier to get my ogg files that already have looped and just convert them over.

https://rpgmaker.net/tutorials/1341/

If there was a way to get VFXEDIT to read the metadeta of tags "LOOPSTART", "LOOPEND", or "LOOPLENGTH" on ogg files, that would be awesome too.

ratikalXIV avatar Dec 04 '22 02:12 ratikalXIV

I've been trying to get the bits/sample but it's been inconsistent. For now I'll change the input to bytes instead. You'll have to do a bit of math with the sample size of the specific file you're importing, but it should at least be better.

I'll also look into reading ogg tags

0ceal0t avatar Dec 05 '22 01:12 0ceal0t