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Ah, so it's not release mode or privileges, but platform. I had my debug build set to 'Any CPU' (which defaulted to x64), and Release build set to 'x86'. When...
@unnamed1337 Thanks for the contribution! I am currently preoccupied with other projects ATM but when I get back around to this (and I do plan to, I have other stuff...
input and controller glyph's: https://thoseawesomeguys.com/prompts/
https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/steer/behaviors/Arrive.java
Could not find any errors in journalctl Despite error message mentioning PulseAudio, deck actually uses Pipewire (pipewire-pulse): Checked with: `pactl info | grep "Server Name"` ``` (deck@steamdeck ~)$ pactl info...
https://github.com/crykn/libgdx-screenmanager/wiki/Custom-FrameBuffer-implementation#the-problem
We also require a (working) Unfocused event too. TextChanged fires too many events, we only need to know then the user is finished. Completed may have also worked, but if...
I really only meant to merge **3b67bc3**. The rest is my own crap. I'm not sure if that means branching or how to isolate the push to just that one...
" Box2D expects Polygons vertices are stored with a counter clockwise winding (CCW). We must be careful because the notion of CCW is with respect to a right-handed coordinate system...
broken origin is also affecting drops location not being centered on asteroid. shifted origin visible with b2dddebug on EDIT: moved to it's own issue -> #30