sh3proxy
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Cut screen when loading room/home screens
With the latest sh3proxy version I find that the screen is like cut when loading rooms or in konami logo, I have american 5cd's version but I don't know if is for it..
Screens showing the error:
http://imgur.com/a/3eV4Y
Check your rendering resolution. It's probably same as your display resolution. Try to use game's own values from options and don't force from .ini.
That's interesting; overriding internal resolution didn't cause tearing when testing. What is your screen (SizeX/SizeY) resolution, are you using the resolution override (MatchRes), and what is the rendering resolution set in game options?
I use 1360x768, and yes matchres = 1
Edit: I put matchres = 0 and select res in options game and work like Markeron say
P.S: other thing that I don't know if other "issue" is, the cheats (godmode and unlimitedammo = 1, don't work for me or there is any steps to work)
It seems that crc32 of your sh3.exe is differs from 372ae792, I don't have any of this issues at all. We probably need to switch from static addresses to byte array pattern search.. I already wrote a simplified version of Hooking.Pattern from WS Pack in C, but needs more testing and it missing rva offsets...
We probably need to switch from static addresses to byte array pattern search..
I'd rather have a table of addresses per game version; byte matching is probably an overkill.
I'd rather have a table of addresses per game version; byte matching is probably an overkill.
Not at all, if done right it can help getting work with many versions of modified exe without any problems, and that is a good reason to make it. I think, that have a table of addresses per game version and then fixing many problems with each, this is a real overkill.
I think, that have a table of addresses per game version and then fixing many problems with each, this is a real overkill.
If we're lucky, we can get away with offsetting addresses…