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Cut screen when loading room/home screens

Open ghost opened this issue 8 years ago • 7 comments

With the latest sh3proxy version I find that the screen is like cut when loading rooms or in konami logo, I have american 5cd's version but I don't know if is for it..

Screens showing the error:

http://imgur.com/a/3eV4Y

ghost avatar Nov 22 '16 16:11 ghost

Check your rendering resolution. It's probably same as your display resolution. Try to use game's own values from options and don't force from .ini.

CHNSK avatar Nov 22 '16 17:11 CHNSK

That's interesting; overriding internal resolution didn't cause tearing when testing. What is your screen (SizeX/SizeY) resolution, are you using the resolution override (MatchRes), and what is the rendering resolution set in game options?

07151129 avatar Nov 22 '16 20:11 07151129

I use 1360x768, and yes matchres = 1

Edit: I put matchres = 0 and select res in options game and work like Markeron say

P.S: other thing that I don't know if other "issue" is, the cheats (godmode and unlimitedammo = 1, don't work for me or there is any steps to work)

ghost avatar Nov 23 '16 16:11 ghost

It seems that crc32 of your sh3.exe is differs from 372ae792, I don't have any of this issues at all. We probably need to switch from static addresses to byte array pattern search.. I already wrote a simplified version of Hooking.Pattern from WS Pack in C, but needs more testing and it missing rva offsets...

argvx avatar Nov 23 '16 19:11 argvx

We probably need to switch from static addresses to byte array pattern search..

I'd rather have a table of addresses per game version; byte matching is probably an overkill.

07151129 avatar Nov 23 '16 22:11 07151129

I'd rather have a table of addresses per game version; byte matching is probably an overkill.

Not at all, if done right it can help getting work with many versions of modified exe without any problems, and that is a good reason to make it. I think, that have a table of addresses per game version and then fixing many problems with each, this is a real overkill.

argvx avatar Nov 23 '16 22:11 argvx

I think, that have a table of addresses per game version and then fixing many problems with each, this is a real overkill.

If we're lucky, we can get away with offsetting addresses…

07151129 avatar Nov 24 '16 11:11 07151129