Evan Debenham

Results 28 comments of Evan Debenham

I also have an M1 mac and would be happy to test this, but it doesn't look like 1.10.0-SNAPSHOT has been uploaded to sonatype. Should I build it from source...

I built 1.10.0-SNAPSHOT and used it in an internal release on Steam (jpackage with an arm64 JDK). My game doesn't make extensive use of the steamworks APIs, but the game...

As a small addendum, using libGDX's SharedLibraryLoader does not work so easily on linux/mac due to differing native names. I've reverted back to SteamAPI.loadLibraries() on those platforms, as no issues...

Hm, I couldn't say exactly how libGDX works around this, all I know is that these users did report the game working properly after I switched to libGDX's natives extracting...

You might be interested in https://github.com/libgdx/gdx-jnigen , which is what libGDX uses for shared library loading now (they moved SharedLibraryLoader.java out of libGDX proper and into this library), and is...

I had this reported to me one previously but was unable to reproduce it, will try again. Can you tell me what effect did the killing damage to Tengu?

I receive bug reports from a bunch of different channels, probably the largest being email.

fixed in commit 233a0323f1b87d216e5a04227b42640563081604

A fix was attempted in v1.4.2, clearly didn't work. As I mentioned before I wasn't actually able to reproduce the issue, and so had to essentially guess at correcting it....

This is totally unrelated to #161, the buffs in the boss health bar were only added in v1.3.0 and work under different circumstances than the hero's buffs. I was able...