Marko Žmak - Pepe
Marko Žmak - Pepe
Hi. With the node executable in place, Unreal editor doesn't crash anymore (but I ran into another issue - #18). As for this one, is this step (copying the ThirdParty...
Shouldn't the step 2 (Go to nodejs-ue4/content/scripts and run `npm i`) also be in readme?
Hi. I need to run a third party NodeJS script which accepts configuration via a command line parameters, so communicating via |ipc-event-emitter| is not an option in this case. The...
Btw, when compiling the plugin, I get the following errors: ``` Plugins/nodejs-ue4/Source/CommandLine/Private/NodeCmd.cpp(5): fatal error C1083: Cannot open include file: 'PreWindowsApi.h': No such file or directory Plugins/nodejs-ue4/Source/CommandLine/Private/NodeCmd.cpp(6): fatal error C1083: Cannot...
I've made the quickfix, created pull request. Btw, when I was testing the fix, I had to close Unreal Editor and open it again for changes in scriptHandler.js to be...
> And yes, `Task.Run()` and the many redundant calls are necessary in my case (for unknown reasons). Hope this helps! For me, it worked without `Task.Run()` and the many redundant...
Any clues about when will this issue be fixed? In Insomnia 8.3.0 it's still present.
Hi unktomi. I also want to try this with Unreal, but I'm having problems finding the file you mentioned. I have searched for *.aar files in UE 4.18 (preview version),...
Thank you for the link. I didn't find it myself because I forgot to switch to the 4.17-arcore-sdk-preview branch after cloning the repo, Thanks for the help, and sorry for...
I can confirm that this works both with [google-ar-unreal repo](https://github.com/google-ar-unreal/UnrealEngine), and latest [UE 4.18 preview official branch](https://github.com/EpicGames/UnrealEngine/tree/4.18). The process is very simple: - pull the UE source code from the...