Wang Yang
Wang Yang
有一个简单的版本, 就在demo里面
Please paste your rule string
主界面自带的模糊不是高斯模糊。 https://github.com/wysaid/android-gpuimage-plus/blob/master/library/src/main/java/org/wysaid/texUtils/TextureRendererLerpBlur.java
😋 加油, 五月份会完全开源, 包括ios版, 然后会花些时间把代码弄规范, 并写好文档
@baiwaters 代码都在里面, 自己看一下吧。 至于 lerpblur, 建议直接谷歌搜一下
参考 https://github.com/wysaid/android-gpuimage-plus/blob/master/library/src/main/jni/cge/filters/cgeRandomBlurFilter.cpp
You must use the same (or shared) GL context, or the texture id will not be valid. So you must create a [SharedContext](https://github.com/wysaid/android-gpuimage-plus/blob/master/library/src/main/java/org/wysaid/common/SharedContext.java) first, and use it to run your...
Sorry for the late reply. I'm too busy recently. I'll see it soon.
They're all supported, I will update the tools later~
I see. Motion flow is explained as ``@dynamic mf `` e.g `@dynamic mf 10 0` The others are not parsed for now. I will do that soon.