wilkovatch

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Now it gets ingame. The main problem now is that the terrain inside the garden is not rendered. In the log xenia complains a lot about the fact that primitive...

Now the terrain appears to be rendered correctly. However, when going ingame the screen becomes completely white while in the garden. It looks like xenia is failing to clear the...

@Triang3l You're right, launching xenia with `--d3d12_readback_resolve=true` fixes the bug, although the performance is quite bad (10 FPS on my PC (i7-9700k), ~~but the game speed isn't tied to the...

It has got a bit better (on Canary at least): it still requires `--d3d12_readback_resolve=true`, but the performance improved quite a bit (in the garden it runs at 13-16 FPS now...

@oathzed Here it is: [SettingsTest.zip](https://github.com/BaronKiko/LauncherHijack/files/3538252/SettingsTest.zip)

For those who are interested in the hack proposed here: to apply it on the current code you need to go in the file `hw/xbox/nv2a/pgraph/{gl/vk}/texture.c` (the change now is the...

@JimBebop Make sure you're building xemu correctly (as described [in the guide](https://xemu.app/docs/dev/building-from-source/)) from the directory with the changes (if it fails with the same error as in #1978 see my...

The proper fix would be making xemu automatically scale the depth stencil buffer if possible. (which I think would fix other issues too, like the low resolution on objects with...

@uGuR-96 It involves [recompiling xemu](https://xemu.app/docs/dev/building-from-source/) after applying the changes in [this commit](https://github.com/wilkovatch/xemu/commit/64f4d1b2ba555958ffc5362194a1ec9f4def2e3a), but you can download [here](https://github.com/wilkovatch/xemu/suites/40122945313/artifacts/3328006718) a Windows build with the hack applied. (for Linux/macOS see [here](https://github.com/wilkovatch/xemu/actions/runs/15651001772))