Ludwig Wacker
Ludwig Wacker
> Scraping box art for games is also problematic. When I used Luna it worked for about 50-60% of my games. There aren't any reliable APIs for this type of...
@BoBBer446: that will be part of the "looking through all the issues" process ;-) @dodslaser: Can you send me an email (my address can be found on my GH profile)?...
> Would you mind dropping a line here when you get back to it? Thanks! 😃 Will do. Still a lot going on though :(
You might want to try using this fork, which has fixed startup scripts for general Kodi usage: https://github.com/meveric/luna In general, your problem is most likely related to the startup scripts...
No, you're not doing anything wrong. Those settings are supposed to work just as you described using them; if they don't then it's most likely a bug. The only confusing...
Switching the resolution between Steam Big Picture and the actual game sounds fishy. From the additional information you provided it might be worth a shot to add -720 or -1080...
Phew, that's not going to be easy ... For that period (03/22 through 03/26) I got multiple exceptions that might be relevant, but they weren't generated by the same user....
That's weird ... I can find that UUID in the collection where I'm keeping obfuscated HW IDs and generated UUIDs (so it was obviously properly generated at some point), but...
@TheSNKNeoGeo Same issue as with Zelaf's friend: the ID has been generated, but is not attached to a user on Eos (i.e. no logs on my end). There seems to...
That's not the log, that's the UUID generated by Eos. Luna is logging directly into the kodi log, which should be here (at least on OSMC) `~/.kodi/temp/kodi.log`, but YMMV.