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An easy to use online 3D model viewer based on Three.JS.

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Reports were updated to Viewer 46, which breaks some reports: We can either user many different versions of the viewer or fix the viewer to work in all instances

# TODO - [x] Newer VIM files containing "long:Id" for the Element ID will currently cause the VIM webgl viewer to throw an error while loading. The solution is to...

# TODO - [ ] Read the following article to see whether we can apply occlusion culling techniques to the VIM WebGL viewer: https://cprimozic.net/blog/depth-based-fragment-culling-webgl/

# TODO - Apply SSAO pass when camera isn't moving - Get back to Jackson Lucas @ Kahua if we do implement this

# NOTES - [ ] How do we fail gracefully when the requested set of displayable objects exceeds current memory limits? - [ ] How do we avoid (or recover...