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Spike: WebGL Performance for Very Large Models (MSFT)

Open mavimaec opened this issue 2 years ago • 0 comments
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NOTES

  • [ ] How do we fail gracefully when the requested set of displayable objects exceeds current memory limits?
    • [ ] How do we avoid (or recover gracefully from) out-of-memory errors?
    • [ ] How do we track our memory consumption?
      • [ ] Is there a browser API to determine the current memory consumption?
      • [ ] Is there a library which helps us manage memory?
  • [ ] Can we create an HTTP request which asks for a collection of buffer subsections?
    • [ ] Can an HTTP response be written to a span inside an array buffer?
  • [ ] Should we add VertexOffset attribute to g3d?

Test Files

The goal is to load the following files successfully in the WebGL viewer:

mavimaec avatar Jan 30 '23 15:01 mavimaec