Konstantin S. Matveyev

Results 9 comments of Konstantin S. Matveyev

> Curious what the initial contributor @valid-ptr thinks of this Nice PR. It can be a good idea to add **${BACKENDS_PATH}/miniaudio/miniaudio.h** to the **BACKENDS_SOURCES** also. Then it will appear in...

Header should be included because cmake can generate the project for Visual Studio or Xcode as instance. The reason to include - is that the developer can access this header...

I've applied this PR in november 2020 and there was no difference in my apps. **NOTE**: I use VAO everywhere where possible.

> What you say there was no difference, what do you mean? No fixes to problems you see, or no new problems appeared? What about performance? 1) no new problems...

It is just the same implementation as in 2D Text.

Have you tried PR #1079 with https://github.com/openscenegraph/OpenSceneGraph/pull/1079/commits/84a36eb9c26067868806b43db4bb1acd36f17bd7 ? Can it fix your issues? **I am not sure**, but I think it is not a good idea to reset buffers like...

Example to demonstrate solved problem: ``` // NOTE: // g++ osg_wait.cpp -I /opt/OpenSceneGraph/include/ -L /opt/OpenSceneGraph/lib64/ -losgViewer -losg -losgDB -losgGA // Example: OSG_WINDOW="0 0 800 450" ./a.out --DrawThreadPerContext #include #include using...

This commit: bde906e39b19f5179c66c44c9b681f40bf4475e0 breaks static linking and **must be reverted**. Definitions (wxDEFINE_EVENT) must be in cpp files -> object files -> static archives.