univeous

Results 13 comments of univeous

I had the same issue, but after I clicked on the train button again it works fine for me. There is no "Applying cross attention optimization." log the second time.

> Just a tip for those still stuck. I was able to work around this by using Unionfs with allow_other set on it. I can now access onedriver mount from...

I have the same problem. I think the problem may be with vrm_secondary. I can get ~600fps without vrm_secondary, but only ~10fps with it. My hardware specifications are shown in...

It's [Godot Debug Menu](https://github.com/godot-extended-libraries/godot-debug-menu).

I kind of think it's a bug. with current behavior, custom settings that are equal to default values will be lost after reloading/exporting the project. This makes custom settings less...

It would be nice if we could select a specific grid (2x3, 3x3, etc.) and assign it quickly. For exact same layout we could simply select all(5x12), and for layouts...

the current workaround is kind of confusing, I think your solution looks good

I think it will be very helpful if we could access the world node in entity/level post import script. Of course, I could do all this in a single world...

In Godot 4.3 dev6, [Tilemap layers are now nodes](https://godotengine.org/article/dev-snapshot-godot-4-3-dev-6/#tilemap-layers-as-nodes). I wonder if this helps the situation.

For me this happens with tilesets saved on disk as a resource. The 'built-in' tilesets work fine, but the saved tileset's metadata will not save unless I click them in...