Anthony

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I can now consistently hear the audio. I think it's because i turned up the volume, and the sfx when the ball hits the pong paddle is very quite (compared...

> I noticed that there's no mem16 version of the WASM memory. Should that be added to the interface? Good idea. Please add that. > how should conversion between something...

pong paddle hits are still very quite. And it also seems that sometimes it does make a loud buzz, but usually just a quite smack. I think we should do...

i'll remove the 2.5.0 milestone, but i am leaving this open: I thought about the way you did the conversion from PCM to float: `channelBuff[i] = dataBuff[i] > 127 ?...

actually, now the single player pong beep play for too long -- it doesn't sound right. The two player sound a lot shorter. Is it the same length, but the...

okay the single player pong is fixed now.

it always sort of bugged me that there were only unsigned array views. I think it will round things out to have signed versions as well.

Strange, the hash tests all worked for me. On the mac, i will send you my log in info for https://www.browserstack.com/ Please test a mac/safari combo, then we can close...

> It seems like many of the hashes used from tests-d2d are invalid for Mac: not surprising, that's not a bug. > Safari 17.2 Are all the tests passing with...

you should figure out why, i assme?