tr7zw

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Seems to be some issue with Iris on 1.19. I'll contact the iris devs later about that, currently having other issues with it too.

They do tint, just incorrectly(just color shift to red, so black stays black). This is a workaround because the correct "dmg glow" doesn't work correctly for whatever reason. So currently...

> Perhaps an option to disable the rendering on the Player head item itself? Already in the mod. Not sure if there is any good way of auto-detecting that the...

Doing RP stuff I think is out of the question. I think all of these skulls probably use nbt tag to change the model id, so I think adding a...

Oh yea, if it affects placed heads too by using vanilla shaders, there is basically nothing I can do to auto detect that.

I mean, anyone got a resource pack and give command for such a modified head model? Then I can do some testing.

I want to debug it in a dev env, so online server won't do it.

Yea, placed heads can't have custom model ids. So I can't really know that they are modified. Maybe adding some kind of flag to the resource pack could be possible,...

> Can placed heads/blocks not hold some data to check? They can't hold custom data, and model tags are not part of that. The shader probably also can just blanket...

Eh stacked transparency is a common mc rendering issue. Sodium currently works on including a fix.