tr7zw
tr7zw
Uhhhhhh I need more time to do this one, especially in regards to older versions(down to 1.7.10). So it won't be in the next release.
The "simplest" way probably is to implement my own formatter. Then it bypasses the issue of older versions in general.
Gave it a quick try: it's able to be just merged into the 1.18 branch without changes/conflicts, and from some quick testing, it seems to be fully working as well....
Huh there is a VR version for the quest, I only knew about Vivecraft. There seem to be a few issues: Questcraft is closed source from what I can tell,...
There is a non Vivecraft, fabric compatible vr mod?!? Well, guess time to setup my Rift again...
Well since I dont have a Quest, I'll just assume that fixing it on PC will fix it there too. Currently more hyped that MCXR is a thing at all,...
Ah yea, got it working after a lot of issues with oculus not detecting the USB devices, this is great. Worked with all my installed mods except Blur. I'll look...
No I mean the entire thing at all worked after a few hours. Like VR^^ The arm won't have the layers for now till it has some API or some...
The layers work in the same context as other RenderLayers(Like the cape/held items/arrows stuck in the player/parrot on shoulder), so other effects like the red tint on damage also technically...
Hm that looks really odd. Since these are so many other mods, which of them modify the player model/player animations? So this can be nailed down a bit more.