tr7zw

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I guess the most that could be done is simulating that the player is moving, so the arms and legs swing like when sprinting and jumping? Not sure if jumping...

Right now I'm just imagining the super Mario jump 🤔 But yea could look into what can be done.

Hm, that is actually a good point and question. Currently it uses the same animation progress like the vanilla "crawling"(swimming) animations, which is missing this backwards logic. Will have to...

The issue with this one, the player gets teleported, and rotating the player is kinda of a giant pain to do. Noooot sure if its even possible to make anything...

Few things: the head disappearing happens with essential on older versions like 1.18\1.19.2. And the goggles not hiding correctly can be worked around with the curio slots, which have a...

> The trinkets mod does not have any global options for removing slots rendering And that's the exact issue. They also don't provide API to do this and don't get...

(note, there is no reason to use optifine anymore. not even for fresh animations)

Can you verify that this still happens with ETF? I don't think I'll look into this if its only Optifine(as it has been 100% replaced and surpassed at this point,...

I'm not really looking into changing vanilla animations like that with this mod(same with walking/running/jumping etc). Depending on your setup, adding a mod like BetterCombat might fit better?

I can swing in, recently tested using the "new" 1.19 animation system(used by like frogs, Warden, camel, etc) on the player, and making the animations in Blockbench(instead of pure code,...