tr7zw
tr7zw
The licence permits usage and working with the source (just no publishing/redistribution), so feel free to take the 1.8.9 Forge branch and trying to get it to spit out a...
1.13 does this by itself, no need for a custom gui.
@ScuroK Recipes added via the Bukkit api will show up in the clients recipe book. The only thing that may have to be done is unlocking the recipe when joining,...
 I guess this answers it. I have thought about it, but it's a bit tricky(especially in the scope I am/was planning). My idea was to split the wings into...
 Basically animated it in a style how the bone part outside is static(where the elytra have the thick edge), but animated on the thin inner part.
Just blindly applying the cape physics would look really odd when it's just flopping around you while you are "gliding" with it.
I mean to have it when not gliding is like 90% of the way there. So might as well add slight waves to it then.
What I meant with that is, when you can move and animate it while walking, then you might as well also animate it while flying. The issue is getting to...
That actually looks like a nice solution for when walking. I had more in flight/ or start/stop of flight in mind. The recently added Simulation V2, which runs in 3d...
Same. Have spent an hour or two playing around, but no clue why exactly it is like that(my guess is the normals are wrong and thats why its weird?). Currently...