tr7zw
tr7zw
Then its an issue with your IDE. Never trust the IDE, use actual maven to run a clean install and it should work.
Did you perhaps open the issue on the wrong repo^^? Also some issues with that plan: The climb animation is for ladders and ladders only. Vines/Scaffolding etc doesn't have any...
I think the best option would be for Alex's Mobs to implement a climbing animation themselves, or use the api provided by NEA to add a modified version of the...
For now, modded slots/containers are out of scope for the mod. As you did notice, it's mainly targeting the vanilla system as it wasn't part of the consideration during the...
I guess to add to that, initially the idea was to use an "inventorySlot" with negative ids to target "other" slots ( https://github.com/tr7zw/ItemSwapper/blob/main/src/main/java/dev/tr7zw/itemswapper/packets/SwapItemPayload.java#L14 ), but that is a really bad...
Without the code to the screenshot, I can't tell you much.
Might also be worth to look into something like teavm to be able to create serverside modules in Java.
You can try to enable the force blend mode, otherwise it's for the #159 pile. Also, make sure you are on the latest version.
Then that's the solution for now. Only Paperdoll and xaeros minimap are currently "supported" hud mods. Anything else is hit or miss that either works, doesn't work or only with...
I guess this is possible? But will have to move that into the future for when a decent config screen is available, for now just turning on force updates is...