tr7zw
tr7zw
Currently working on that new version. For people on 1.19.4 they can technically test that version by downloading it from the actions tab ( https://github.com/tr7zw/Exordium/actions?query=branch%3A1.19.4-dev ). So far I have...
Hm thats good. Basically it now wraps each vanilla UI component into it's own buffer (chat, hotbar, health/hunger/armor, xp bar/level, scoreboard, f3 overlay). Then it only renders the buffer when...
I mean, looking at the mod, what the hell should be visible?
I mean, in 3rd person the barrel doesn't rotate, so the entire thing doesn't really apply(you logically shouldn't be able to look down, let alone that the body fits into...
See my answer on the other issue.
It looks like the offset doesn't apply correctly to the Backpack. Not sure how well this can be fixed, I will take a look later.
Added some new api, best-case the mod just hides the backpack while this mods First-person is active and the player is swimming.
Bossbar later, tab is now, title is not worth it I think, same with item names. Not sure what fps counter would be? F3?
The debug screen is already buffered. Titles are barely ever used and really short-lived, that's why I'd say that they are not important. Nametags have a buffer option but it's...
> for example from Sodium/Sodium extra. Non-vanilla stuff won't be worked on for now. > who wouldn't want that? Most people don't want it. It's in a bit of a...