Aaron Turner

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Pixel FIFO is mentioned in the ultimate gameboy talk and see #33 for why this would improve our accuracy :)

Woaahhhh There's a new really cool doc on the pixel fifo: https://github.com/corybsa/pandocs/blob/develop/content/pixel_fifo.md Huge thanks to @BlueBlazin for sending this over, and @corybsa for writing this up! :smile: :+1: Also, my...

Or use this / rewrite in typescript: https://www.npmjs.com/package/hqx

Or we can use @CryZe hqx rust implementation, and port to wasm? 😀

@MaxGraey I don't know how to use this, but when I get around to implementation, I'll be sure to ask you! Thanks! 😄

![screenshot_20180429-124427](https://user-images.githubusercontent.com/1448289/39410292-39bd91aa-4bab-11e8-9fed-3b520d455834.png)

Found out screen tears were not a canvas issue, definitely an issue on the wasm end. Made a branch to test and make screenshots of the actual image data and...

Actually screen tears were from graphics timing

Seems like Graphics is the most intensive now after looking at the benchmark

Here's one okay example: https://oldgameshelf.com/, But they just use the host site and show the controls upfront outside of their frame.