Aaron Turner

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Our best bet is WebRTC. It provides a P2P like way to transfer data between two clients. It is also possible to.do serverless, by sending each other's signaling key through...

Here's another severless webrtc I found while out getting coffee 😄 https://github.com/owebio/serverless-webrtc-chat

Here's serverless WebRTC using QR codes: https://github.com/AquiGorka/webrtc-qr And a qr code reader: https://github.com/schmich/instascan

https://peerjs.com/ I think we should go with that. They have a server already hosted for their service. And if it ever went down, we could simply roll our own real...

Started some of this at: #229

@FM1337 I haven't started this beyond just mocking it out to get the game Alleyway working :o That being said, looking back over this, seems like PeerJS is the way...

Got some good feedback in the AS slack, should definitely post that here :)

Currently, the Memory is estimated to be about 9MB, which isn't much of a problem, because [apparently the cap on wasm memory is 2 gigabytes](https://bugs.chromium.org/p/v8/issues/detail?id=6478)

Honestly, if we throw the cartridge at the end of the memory map, then we can scale suuuuppeerrr easy. May want to do that, since the memory map already differs...