pathfinding topic
laravel-tracer
Shows the path of each blade file loaded in a template
hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
go-detour
:space_invader: Navigation mesh pathfinding and spatial reasoning library
Continuous-CBS
Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
unity-pathfinding
Find paths in Unity Tilemaps with A* Search
jps
Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.
tile
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
AA-SIPP-m
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuo...
gruid
Cross-platform grid-based UI and game framework.
codingame-puzzles-solutions
Elegant puzzles solutions 🖊