Hugo Scurti
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                                            Hugo Scurti
                                        
                                    mesh-cutter
                            
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                    Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
hierarchical-pathfinding
                            
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                    Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
path-wfc
                            
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                    Modified version of the WFC algorithm that generates cyclic paths around obstacles