image-based-lighting topic
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Adria-DX11
Graphics engine written in C++ using DirectX11
rust-pbr
PBR renderer written with Rust and wgpu-rs
renderling
🍖 A GPU driven real-time renderer, backed by wgpu
CroissantVulkanRenderer
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
IBL-NeRF
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!